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1986 DEBUT
Ubisoft Entertainment S.A, an educational software and video game publishing and distribution company, is created by the five Guillemot brothers.

Growing success with a series of hits on PC, Amstrad™, Atari™ and Amiga™ and first distribution partnerships with the leading U.S. and European video game publishers : Elite™, Electronic Arts, Sierra, LucasArts™, Novalogic®…

1991 INTERNATIONAL EXPANSION
Creation of distribution subsidiaries in key world markets: United Kingdom, Germany and the U.S.

1992/96 FIRST STUDIOS
Creation of the first in-house production studios in France and Romania.

Launch of Rayman®, an action/adventure game based on the exploits of the now famous character with no arms and no legs

Inauguration of distribution subsidiaries in Japan, Italy, and Australia.


1996 GOING PUBLIC
Ubisoft Entertainment S.A. is listed on the Second Market of the Paris Stock Exchange

The signing of partnership deals with big players in the entertainment industry, such as Warner Brothers Interactive Entertainment and Disney

1997/99 INTERNAL GROWTH
Creation of new production studios in China, Canada, Spain, Italy, Morocco, and later in Montpellier and Annecy


2000/01 EXTERNAL GROWTH
Transfer of Ubisoft Entertainment S.A’s. shares to the First Market of the Paris Stock Exchange

Acquisition of two distribution companies and several studios including

- Redstorm Entertainment (USA), famous for developing Tom Clancy’s games
- Blue Byte Software (Germany), well known for leading titles The Settlers and the Battle Isles Series
- Game Studio, the game division of The Learning Company (United States) and the 80 titles for which it has exclusive publishing rights, including Prince of Persia®, Chessmaster® and Myst®

Launch of an online game portal: ubi.com


2002/04 SUCCESSFUL BRANDS
Domination of the charts and numerous awards, in particular for Tom Clancy’s Splinter Cell®, Prince of Persia® The Sands of Time, Far Cry™, Beyond Good and Evil™, XIII, and Tom Clancy’s Rainbow Six® 3.

Opening of distribution subsidiaries in South Korea, Finland, Canada and Switzerland, and acquisition of the Tiwak studio in France

Birth of a new corporate logo, and announcement of the one hundred millionth game unit sold


2004/05 CONQUERING HOLLYWOOD
Licensing deals signed with major Hollywood companies, including
- Universal Studios for the production of a game based on three-time Academy Award® winning director Peter Jackson’s remake of King Kong
- Sony Pictures Consumer Products, to develop videogames based on Sony Pictures Animation’s first CGI motion pictures
- LucasArts, to develop Star Wars®: Episode III Revenge of the Sith for handheld consoles

Establishment of the Ubisoft Campus in Canada 
 


2005/06 UBISOFT TURNS 20 AND TAKES THE NEXT-GEN HEAD ON
A 20th anniversary celebration to kick off 2006

The positive materialization of an early positioning on next-gen consoles

An established leadership position on Microsoft’s Xbox 360™ video game and entertainment system, with titles such as Tom Clancy’s Ghost Recon Advanced Warfighter™


2006/08 UBISOFT: A LEADER IN THE ENTERTAINMENT INDUSTRY
Ascension to the top of the rankings – Ubisoft becomes 3rd independent game publisher worldwide in 2007 (excluding Asia)

Opening of new studios in Bulgaria, China, Singapore, India and Ukraine, and business offices in Mexico and Poland

Acquisition of Reflections Interactive (UK), Massive Entertainment (Sweden), as well as development studios in Japan

The release of hit title Assassin’s Creed® (November 2007) to become the fastest-selling brand ever in the history of video games in the US and UK

Acquisition of the rights related to the Far Cry® and Anno® brands, and later all of the intellectual property rights associated with the Tom Clancy brand for video games and other related merchandise

Increase in the number of multimillion unit-selling brands in Ubisoft’s portfolio from 10 to 14.

2008 – Tom Clancy’s EndWar™ – Best Strategy Game, Games Critics: Best of E3
2008 – Shaun White Snowboarding – Best Sports Game, IGN: Best of E3 2008
2008 – Assassin’s Creed® – Outstanding Achievement in Animation, AIAS



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